Monday, April 22, 2013

Bethesda officially done with Skyrim, moving on to bigger and better things


Skyrim
After the game’s release back in November of 2011, Bethesda released three major DLC additions to SkyrimDawnguard,Hearthfire, and Dragonborn. If you were too engrossed in the snowy, bleak land of Skyrim before those major releases, Bethesda also released a high resolution texture pack, as well as added Portal 2′s lovable Space Core to the game. Now, after those five additions, Bethesda is calling it quits on Skyrim, and moving on to what the team is calling its “biggest and best work yet.”
No, they didn’t announce anything regarding what it might be. However, in a post on the company’s blog, Bethesda stated that the aforementioned biggest and best work yet is now at a point where it requires the studio’s full attention,  so everyone will be pulled off Skyrim and focusing on whatever the next title is. Bethesda did note, though, that Skyrim will still receive minor updates when necessary, which most likely refers to bug fixes.
The game developer kindly thanked everyone for playing Skyrim, and making it as big of a deal as it ended up being.
As for what the next project might be, it most likely won’t be the next Elder Scrolls, as Bethesda holds the fate of another popular franchise in its hands that could use a fair revisit, Fallout. It also published last year’s assassinate-em-up Dishonored, and is onboard to publish Doom 4. Bethesda is not working on The Elder Scrolls Online, as its parent company, ZeniMax Online Studios is in charge of that.
By comparison, Elder Scrolls IVOblivion, did seem to get the royal DLC treatment. From silly armor for your horse, to a massive alien-like continent in the excellent Shivering Isles expansion, Oblivion seemed to enjoy a more frequent stream of content, but hey, Skyrim got magical screaming powers. Whatever Bethesda churns out next is sure to be worth shifting its focus away from Skyrim. This blogger hopes it’s a sci-fi game with an explorable Elder Scrolls-style world.

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