Thursday, October 10, 2013

Valve has 47 people working on Half-Life 3

HL2_screen_01
Last week saw Valve release three official bits of news relating to the future of where it saw gaming on the PC. They includedSteam OS, Steam Machines, and a Steam Controller. Such news may excite some, but it’s the unofficial news coming out of Valve this week that’s really grabbing people’s attention.
Yesterday it was revealed that Valve had filed for the Half-Life 3trademark–you know, that game just about every gamer has wanted to exist since they finished playing the second game in the series launched back in 2004. However, a trademark on its own doesn’t mean much, but an internal software leak at Valve has confirmed Half-Life 3 is most definitely in development.
There’s a piece of software Valve uses internally called the Valve User Picker. It is used for project management and bug tracking, and splits employees into their active teams. It is not publicly accessible, but someone managed to gain access to it yesterday and revealed not one, but two Half-Life 3 teams.
VUP_HL3C-Group
The first of those is called Half Life 3 Core and consists of 10 people. The second is simply called Half-Life 3 and has 46 people listed. So in total, Valve has 56 people 47 people counting overlaps working on the game right now. It seems likely the Core team is focusing more on actually getting the game up and running as well as finalizing the (core) gameplay and story line. Interestingly, the first name listed on both team’s pages is Adam Foster, who produced the Minerva mod for Half-Life 2. As for what the other team is doing, I’d guess most of them are on content creation duties . So level modeling, character modeling, texturing, and scripting the levels in their basic form.
There’s no clues given as to how far along the project is, and I’d suggest 47 people is still a pretty small team. Valve is either taking its time with a small team, or has yet to ramp up to full production on the project just yet.

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